Made a super hero inspired mask for the Soldier, but am having problems trying to get the textures to look as good as they should. Anyone have any tips? Anyone interested on working with me?
About WHITERAVEN: We are a medium team working on a horror / atmospheric video game for the past year. Having some experience for video game developing and story telling we have the need for compelling and stunning visuals. We have worked on the game for almost a year with the most work happening in the past 6 months. Our…
Thank you for your responses and advice, Ben Apuna and Tristamus. I had previously already read both of those links your provided, but reread it in the event I missed something before acting upon Ben Apuna's suggestions. I think I fixed my problem, here's two screenshots: NOTE: The texture used in the below images contain…
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…