If you want animated sprites you need to put this animation into a tile set. for 16 frames you need one image wich is divided 4 by 4. Then you need a shader which reads out the tile sets and plays tile after tile.
This technique is mostly used for explosion or particle animations.
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If you want animated sprites you need to put this animation into a tile set. for 16 frames you need one image wich is divided 4 by 4. Then you need a shader which reads out the tile sets and plays tile after tile.
This technique is mostly used for explosion or particle animations.
How to make ? this like ...
The only way i know is to keyframed the parameters. Etc, plugging the noise into the bump channel and keyframed the parameters.