starting to really dislike Maya's hardware render capabilities (if you want to call them that) Since the poly-strips method was creating such unacceptable z-sorting problems (neither 'high' quality nor default gave a reasonable result), I went back and just did a hair-mesh as 1 piece. Now I've basically got it to an…
Compared to what? It's possable to work without a gizmo or tool handles, when you turn them off and can lock to an axis with a mouse movement its much quicker as you no longer have to focus the curser on the gizmo or handle. This is something that, as far as I am aware, you are unable to do in max or silo. I think that its…
maybe being left-handed makes the difference? i am almost unable to use the right analog control stick on the ps2 pad but the left one is just fine. i prefer the ps2 pad over the cube pad because of the analog buttons, that should be a must have for nintendo's next controller as well. also, the shoulder buttons on the…
I have Q3, but I was unable to import md3 models to 3ds max 9. Would some kind soul with gmax/tempest or older max with md3 import/export plugins convert blue crash model to 3ds, obj or max format. Don't need textures(cause I have them from the pack), but I do need UV coordinates intact on models. Or alternatively step by…
Just of today my home computer had some interesting things going as when I was simply opening a Maya file, when usually its just a small scene with couple of cubes it'd take a few seconds but it has been unable to open. I also get a prompt saying the write to the HD timed out (Its running off my Samsung portable HD) Then I…
Hey all, I have finished a recent project and would like to continue working with dedicated developers. I am currently looking for more work in 3D art. Please view my work at: http://philipmehr.tumblr.com I can be contacted at: philmehr.art@gmail.com I have some more recent examples of work that I have not yet uploaded to…
I'm trying to setup a material to use the alpha map of the texture instead of vertex blending in the same way pampers and Eric Chadwick do in this thread: http://www.polycount.com/forum/showthread.php?t=100011]/ This is my material so far and I've been unable to correctly add the mask. I looked at the setup Chadwick had…
I am now unable to to run Quixel as its asking me to activate the license again for some reason. Only thing I did was update Windows 10. I can't activate it because the reactivation email I get has a button that doesn't link to anything or do anything. My licenses are offline activated but even now that I'm online I can't…
Hi, I've used the old DDO for a while and just switched to DDO2. One of the most useful effects I used was MudSplatter, putting small specks of mud on the miage, according to the normal map. I've been unable to find a way to replicate this, as the masks (which are what the materials really are since it decides where the…
Hey guys! As the project my studio is working on gets bigger and bigger, i'am finding difficult to management all the 3D assets that the artist create. What is finished and what is not, who is doing what and what is the progress of each task. Being unable to preview the final asset without opening the their 3D software on…