This is a pack of low polygon dinosaur 3D meshes and associated 2D texture maps. Each dinosaur averages about 3,000 triangles and uses a 1024px texture map in PSD format. I've included a CC License file in the folder containing the Unity package file. Please feel free to subscribe to my channel to get notified about new…
Hi all. This set "Photorealistic Mountain Landscapes Pack 2" includes highly detailed 64 km2 (8x8) mountain terrain assets (Battlefield 4 style). These landscapes, will be eligible for next-gen games. Technical Details: - This pack contains 5 different landscapes. - 64km2 (8x8) Landscape with vegetation painted on 5 Static…
Its not brain science but it occurred to me that a 1024*1024 texture size contains 16 * 256 tiles. It seems that it would be rediculous to have 16 256 textures, but is it? Whats the impact of calling that number of textures since they would occupy little GPU memory? Being pretty poor at using UVW space efficiently does…
This package contains RPG style creature with four variants of texture. 4,409K Tris UV not overlapped Textures 2K textures with four variation. -Diffuse Only - Blue ( Stylized) -Diffuse Only - Gren ( Stylized) -Diffuse Only - Violet ( Stylized) -Albedo - Normal Map - Specular - Emissive ( PBR) Prefabs All color variatons…
as per title. I don't appear to be able to set output group names on a graph created by sbsmutator -- specialization. My input graph has group names defined but they're not carrying out into the created sbs. This is a pain as I want to create a graph that contains bake outputs i can feed into other graph templates easily…
Ok, so here I have this mesh in zbrush which is at 113 Million polys with plenty of subtools to get along with it. Questions is,what's the best way to retopologizing everything? Do I have to go through every subtool one at a time? This was started in zbrush so it's no UV'd yet; will the retopologized low poly contain the…
Paragon characters won't export to a mesh + skeleton when I save them out as an FBX. the file contains only the skeleton. for textures the asset export option is not even showing - at least for the few character archives I've downloaded. i read that as a workaround you can bake out textures via a blueprint but I'm just…
So here's the deal. This is screencap from a known movie (nothing majorly abstract). I give you the psd which contains 100 different layers. Each layer is a piece to the puzzle. Place them all together until you have enough to figure out the movie. As time passes, I'll also be posting a more completed picture, until…
QuadChamferProxy is the read-only version of the Quad Chamfer modifier. It allows scenes that contain the Quad Chamfer modifier to be loaded on machines that don't have a licence for the Quad Chamfer modifier. It is primary intended for network rendering and working in a team enviroment. Its has no parameters, it just…
This is my 2nd post on Polycount and I feel pretty unsure of myself BUT .. I'm in. I'm trying to get better at 3D modeling and a low poly challenge sounds like a good way to do that. I work best with goals in mind. I'm going to focus on creating a scene with Recognizers in it. I picked SCENE over VEHICLE since this should…