Hey All! Really curious if anyone has any experience being an expat and traveling while doing freelance work? Just before Covid hit I was humouring the idea of living somewhere a bit cheaper then where I currently reside and also traveling while working. I was wondering if anyone else has tried doing this. I know many…
So I'm modeling a gun and I DON'T want to bake high poly to low poly, I just want an efficient and low poly model full quads, and NO subsurf will be used. In that case is it ok to separate parts of my mesh or is it counter-productive performance-wise once in a game engine? Obviously once imported in an engine it would be…
HI all, So I’ve been having issues using Cinema 4d recently, throughout the day I will experience black screen crashes where my computer will reboot while using the software. I’m using Redshift. It happens randomly, mainly while I'm using the render viewer, but also happens when I'm just animating in the viewport. I’ve had…
Did you buy the software and register it in the Ukraine and then move to America? If you get a 404 when trying to access support then write a post on the forum. The policy of refusing support to Ukraine sounds anti international policy. If you have told us the whole story I'm pretty sure you will find help through zbrush…
Hello y'all! Hope everyone's doing fine It is true that every individual works different and gives a difference performance when it comes to draw/sculpt. How much time do you guys need (with or without breaks ,or all together) to finish an artwork? For example I need from 3 around to 5 hours to finish a artwork but in case…
Hello guys, I'm currently facing a problem with exporting from zbrush and importing to Maya. whenever I import the model, it shows in the outlines as several elements as if it's shattered. the second question , is there any script for maya to find the unwelded vertices or the coincidence vertices and such errors?
I found several Max scripts that seperate all elements to objects but none of those keep the mesh normals. The only workflow that keeps the normals seems to be this: -Clone the whole object -Edit mesh, delete everything but one of the elements -Repeat This is for Destructible chunks that I need to import in UE4 seperated…
Does anyone have an example of working while loops in pixel processor? Whatever I do it does exactly nothing. What I want to do is sort of a slope blur.
I tried to look into your files but I can't open your zbrush tool (you're probably using a newer version than me, i'm on 2021.7.1) So I tried some test using Akin Bilgic's files to generate a displacement map and render with arnold in 3ds max (I'm on max 2018...so whatever version of arnold that is)Truth be told, I don't…
Hi, 3dsMax 2018 sp.3 I have 600-slot multimaterial(5% of slots is occupied) and this simple function which adds new materials into it: -- tempMatDataItem -- structure which holds material and other info matLibrary.materialList[tempMatDataItem.newMatID] = tempMatDataItem.mat<br> The problem is that many times when this…