i seem to have introduced a problem when editing my zbrush configuration and standard-brush (simply toggled off 'dynamic' and oversaved the preset): the standard brush now behaves in a strange manner after the application has finished loading and i can see that in the brush palette some settings are indeed unusual and…
Not exactly sure how things would work,maybe like Kickstarter only this time its specifically for games? An option to support charity would be nice too.. Anyway here's the info from the site,what do you guys think about it? IndieGala is proud to announce a brand new tool that looks to support the amazing world of indie…
Glowy Space is an asset pack that allows you to create scenes set in outer space with just a few images and a lot of customization options. Other than the art assets, the second focus of this pack are the scripts that control the behavior of all the elements in screen, including a fully customizable 4-Direction parallax…
Hi! I'm happy to have finally joined Polycount. One of the reasons I decided to join was to team up with a texture artist or a group to create TF2 items with. I've been working with TF2 for a while to learn the ins and outs of modifying its game content, while also learning how to create 3d models with blender in my spare…
I have been following this tutorial from the Quixel wiki on Workflow Primer: https://www.youtube.com/watch?v=YyJJAp17K-Y And around 2 mins in I start having issues. When creating smart materials, they do not adhere to the selection processes for masking. For example, when I first added the Dirt Teal Metal it added it with…
Pretty easy. If its one object give it a base material, then select polys you want to apply the image to and apply another material (image texture). You can even place textures on top of an object using projection. I'm pretty sure you can control the properties of the textures too. When you ask a question its a good idea…
I suppose you could select edges by UV seams and set them to hard which should remove some mayor shading gradients. Then check if the result is improved when baking anew.
You can generate a curvature map from your normal map in XNormal or Substance Designer as well as Knald. You can also bake a curvature map in XNormal. The reason why you usually would want to have a curvature map is because it helps you create wear on the edges of your model and dust and dirt in the crevasses, so you…
I want to remove those edges along with their vertexes but It only deletes the edges and some of the vertexes then selects seemingly random edges afterwards. This has never happened, I have deleted by history and restarted numerous times.