If the old mesh is still skinned to the skeleton and you have both the T-Pose and sitting pose, you can put the skeleton in the T-Pose move your new mesh so both meshes share the exact same space, apply the skin wrap modifier (instead of skin) to the new mesh and target the old mesh. As the old mesh deforms it will deform…
[ QUOTE ] Good looking stuff. Just one comment (actually, kind of for my own benefit as well), but is it not best to pick a specialty and try to get a job with it for your reel? You're trying to sell yourself as an animator, modeler, and game designer (though I didn't see anything for game design). I've always been told I…
I'm guessing the model was exported and worked on in another program before being brought back into max? If so, what app? You might have some other export options that don't screw with the vert tables. Avoid OBJ if you can, the 3dsmax obj in/out plugin is notorious for rewriting vert tables any way it sees fit. I suggest…
Remix is looking for new member(s) of the team! If you fancy yourself a creative and diligent 3D artist then why not see if you've got what it takes. We're looking for new and upcoming talent and this is an excellent way to get your work front-and-center in a large scale title. Should you be willing to accept the challenge…
Claymore Games is looking an experienced Technical Animator in Unreal to work on the last stretch of Commandos: Origins. Watch our announcement trailer here: https://www.youtube.com/watch?v=E2Ima39eaI8 Apply via: https://jobs.kalypsomedia.com/en?id=68f939
Hey guys, I have been working on a Ka-Bar combat knife which features a long blade. In order to get the most UV density I cut the Blade UV in half and would rely on tri-planar mapping in Substance Painter to get around the seam. I applied smoothing groups to UVs and baked. I don't get any visible seam with the textures but…
Hey folks! I'm going to apply for a junior position at TT Games as a character artist and I wanted to make a Lego version of a character before I apply to increase my chances haha Thus I have decided (after playing it a lot recently) That I would make a Lego version of the star of the classic PS1 game Medievil, Sir Daniel…
I'm stuck. What im trying to get working in UE3 is custom character animation. But , first im trying to make it work well with the already complete chracters in the Generic window. I have soldier guy here standing in the middle of the viewport and what im trying to do is apply a premade animation to him. I dont know how to…
Hello, I just recently got a model imported into substance painter and i'm having issues with the shading on the model. I'm new to substance painter so i'm not sure if its an issue with importing or if its an issue with the export from maya. When i apply the normal map to the low poly in maya it looks like which is totally…
I'm trying to link the 3DO automatic preview to the normal map I have created from a seamless image. This seems to work fine if I create a new nDo project from scratch, then drag my seamless image in and create a normal from that. If I then launch 3DO the preview works as expected and updates when I make changes to the…