Still gotta work on the weapons textures a bit but decided I'd post to see what you guys think. I'm not sure how I want to go about doing the beauty at this point, any suggestions would be nice.
Hello everyone, I am just about to finish this German MP40 for a client. Currently I am polishing the weapon and tweaking minor fixes - additional feedback is welcome of course. Polycount: 13.649 triangles Texturesize: 4096²
Korean ornaments silver knife (은장도, 銀粧刀) is the traditional weapon in the Medieval Era of Korea. Noble people equipped it for beauty, defense or suicide purpose in order to save their honor from enemy soldiers.
I've always had a little trouble with Revolver handles and some other weapons like the MP5, I'm just looking for tips on how to model it? Like how do you approach it?
Hey guys going to be working on a M4a1 here, have not really dove too much into modeling weapons but I'm up to the challenge. Looking for any general tips tricks and advice from anyone. Thank you
Hey all! Making a weapon for Unreal, an octpus-themed hand bomb for a pirate-themed mod. Concept is not mine. Messed about building some high-poly from Max, it's about ready for ZBrush I think. C&C welcome!
Not sure if you guys would need this, if not disregard. As a fellow game developer, wanted to shoot this info out to you. For any indie developers out there who want to work with mobile optimized character and weapon assets in Unity. Link to Asset site
Hi I'm a newbie 3D modeler and I'm looking for 2D concepts of props, weapons or something easy to model and practice. Post below your concepts (with color prefered) and I will try to model them :poly121:
Hi iam pretty new creating items any suggestions, opinion or anything you can say i will gladly listen and sorry for bad english here's 1 item trying to do weapon for void the concept is around a Sand Timer