Hello, We are a small indie team currently working on a game project using Unreal Engine 4. We are looking for a 3D environment artist to assume a role in our team for a paid short term assignment, with the possibility of staying as a full time member. You should be capable of modelling, unwrapping and texturing all the…
I remember seeing this odd sci-fi show on tv a while back, it was either a tv-movie or a pilot that never developed into a show. It involved a town that was on a border between light and darkness, there was actually a line down the terrain, one said was bright and sunny the other side was dark and spooky. This doctor…
More hi poly your low poly is better it looks indeed but you have to keep in mind that you need your bake to look good on lods too. I often bake for lod02 initially. The way switching from lod01 doesn't cause sudden shading blinks. So more geometry is not an option usually. Also keep in mind that baking over hard/split…
I've searched, without luck. Sorry. I'm looking for a post where someone sold there pack of PS brushes for texturing. Mostly dirt and wear brushes from what I can recall.
Hey Guys, Our company CYCLabs are currently looking for modelers who can create a high poly detail Vehicle. PM me for more information regarding about the project. Cheers, Janeil
Yeah it looks like you have a lot of polys where you dont need them. Plus there are alot of loose objects that dont have to be. You really only need to split the mesh into skin and the rest, your texture maps will separate all the item. Like Popol shower you should have loops around the upper arm shoulder connection. Right…
The overall proportions are looking pretty nice, good work so far. The face looks pretty good from the front but falls apart as it turns - and some proportions are off to begin with. I'd say the whole face could move.. down a little? In particular, the eyes. The brow ridge should be at about the same level as the top of…
Model pretty much sculpted. Just need to add some cracks and details to the wings. Spent a couple minutes rendering in Zbrush, not sure it was worth it for seeing details, so I added some matcap shots. A lot of this process was masking different areas and using Deformation > Inflate to give some cracked sections an offset…
HelloMy name is Mark Krawiec. I am a freelance 3d character artist looking for exciting projects. I specialize in stylized character production for games. I have learned from industry professionals like Marc Burnet to create Blizzard style characters and Ryan Kingsliens for learning human anatomy and musculature.…