OK. Latest updates! Thanks for the critiques and tips everyone! Spent some time going over your suggestions; tried the SkyLight Actor option, while it did make the shadows brighter it did create an unnatural feel to the environment as it was also brightening arias which should be extremely dark. @Endfinity Jon: tried out…
Thanks for the replies everyone, these have been very helpful! The engine I'm doing this in is Unity (not my choice, I have to use it). Throttlekitty, I took a look at the Gamasutra link and it looks like that algorithm would be able to convey the effect I'm looking for. Ugh too bad I don't yet know much about writing…
I got bored and started yet another character. This time, with mods. And it's a lot less boring! If you've beaten the game on PC and want more, go scout around on Fallout 3 Nexus for things you might like. Search for Balance Overhaul for the one I'm using. It does a lot of crazy things to the game, almost enough to make it…
Thanks for the help guys, the "Making of Varga" tutorial might be exactly what I needed. The AO baking tutorial from Game Artists was one I was already following, and it has been a pretty big help. Basically, my problem is getting the actual bake right, mine are either too bright or too dark. Then for some reason the…
You say you're not aiming to be a texture artist, what is your goal? Environment artist? if so you will need to do texturing and a lot of it. So this is one model? not broken up into modular pieces, why? And out of curiosity how many triangles are we talking about here? If your engine can't handle a real time directional…
[Tutorial] Ultimate Guide to Start Your Journey As An Environment Artist Salam You can find the Tutorial in the links below: https://flippednormals.com/downloads/ultimate-guide-to-start-your-journey-as-an-envionment-artist/ref/ArashAref/ This "37 hours" highly in-depth Tutorial is for people who want to start their journey…
Wow,long time since my last post here!I had some personal issues but since then I kind of get rid of them so I resumed my work at my project.I've started to work more on the level since I want to get a general feeling of the game.I begun by changing those ugly bsp brushes with some modular meshes for the walls and the…
Hi everyone. I'm trying a new hard-surface modeling workflow using floating trimsheets. I'm using a similar technique as described in this article: https://80.lv/articles/deus-ex-modular-one-texture-assembly-line-library-tutorial/ But I find this workflow not optimized enough (too many tris and 2 materials for each mesh).…
I'm a vet game designer working on a pitch project for a high-profile non-game franchise and am in need of quality prototype levels. I'm looking for someone who can take the assets from this art pack (https://assetstore.unity.com/packages/2d/environments/2d-forest-hand-painted-modular-pack-90593) and fill out levels I've…
Hey guys :) Thought I would post up an environment piece I am currently working on, and get some needed critique/feedback off you talented artists! Its my first post on here for a long time, and hopefully there are many more to come. I am working on a building called 'Hotel Del Salto' it is a real building located next to…