Hey Jackalope, it would be nice if you posted your reference. Right now people can help you with your individual elements but I find it difficult to judge how those elements might come together to create your scene. Your blockout is very WIP, very empty, and with no backdrop for the moment ; you should show us your…
Hello there. Now the reason I cannot find a solution to this problem maybe because it is so obvious, but I am having no luck trying to get my gun (or player) to appear in the UDK editor. I know you can use a console command to turn it on/off which I have used in the past and I am not sure whether is is because I was using…
Sorry Guys i read you well some week ago , but it was hard to me to reply because i went real busy trying to finish and release the next build of the toolset. i did a long video to explain what had been done with the new build, i don't think it would interest any of you but just in case : click here to read the changelog…
Thank you very much for your respond. Because i'm new(using Udk)is little bit difficult for me to understand you what and how actually i have to do,could you please give me advice about some tutorials that will help me to understand better (mip mapping,the other filters and so on). Because i've learned lot of tutorials but…
Which program are you using? Yes I use an invisible low poly cage for physics. Using a lower poly invisible cage will help keep your calculation time lower. It also lets you omit little details that can cause issues like a belt, a holster or rivets. For objects that interact with characters I use biped as a deflection…
Hope I'm not abusing by posting twice in a short space of time hehe. I found some time when I should have been sleeping to render out a few of my high poly meshes for my portfolio. Thanks to x-convict for the awesome material tutorial, I wouldn't have got them rendered out so quickly and looking as professional without…
Well this grind has come to an end. I am sure many of you will be dissapointed . Again I have walked the line between what was practical at the time and what was needed to get a good grade in my last class. I am getting a new PC here in a week or so, and want to start doing a lot more in mudbox; and trying to find a decent…
I've made photogrammetry of a head, and via some sculpting i made model of a head. Then i did retopology, and apply diffuse texture to a lowpoly model. In general i'm satisfied by result. (Later i'll correct some mistakes in Photoshop, and in Blender texture painting mode) Here is my preview of texture (real size 8k). I'm…
Hello everyone, I'm doing some lookdev in Marmoset for my new character I'm working on and I've been trying to figure out a way to make my skin look good in Marmoset. The thing I'm having the most issues with is the diffuse of the material. This is what it looks like in Marmoset: And this is what it looks like in ZBrush:…
Hey guys, I've been trying to find any threads answering this problem but haven't found anything specific... so thought I'd just flat out ask here now. In Zbrush, is there a function (I'm sure there is) where I can have a pre-made mesh follow a curve? kind of like the "Deform-To-Path" feature in 3ds max... where a single…