Hi there, I'm quite new to 3D modeling and have been actively practicing for a month or so. I am yet to make my first 100% finished model (hi-poly > retopology > unwrapping > map baking > texturing > LODs). My finished works are mostly hi and low poly models without textures. And so I decided to start with something…
I really want to find a way to turn a rough lowpoly model done by using ton of boolean operation in 3ds max (with propperly set smooth groups but crappy topology) into good looking (but not ideal production ready) highpoly. Or at leas give this lowpoly a fake look of a highpoly. The final goal is not production ready asset…
Can you post your reference? You definitely have a lot of edges down the center of your low poly that don't appear needed. I would also take the entire object before baking and make it all 1 smoothing group. Right now the smoothing from the bake is causing a lot of stepping in the final version. You should also drop it in…
The most important thing is just to take some time to make sure your asset looks ok in game. This doesnt mean that after every time you make a change to your model, rebake, test bake, etc that you load it up in UE3. Just that you should try it atleast once before your final bake, because there very well might be some…
1) they were originally stored on disk in files like any other map so i guess it was a natural name. it is assumed that most developers know that the term 'buffer' and map are interchangeable. so its not an issue to use those terms interchangeably. the algorithms in RT are generally the same as non-RT. 2) i agree that you…
Vig's got some good answers. To be fair to you, I personally think building modularity is quite a complex subject to tackle. Especially because there are so many ways to do it. So don't feel bad about asking questions. It's a great way to learn! Look for your building specs and texture sizes and then create it the way YOU…
War For Orion is a Science Fiction Space Action / 3rd Person Shooter game currently in development using Unreal Engine 4. The gameplay revolves around an interstellar war between two human factions, the Alliance and the Apostasy. In actual gameplay terms this translates into a map based online Player vs Player (PvP)…
Hello all - I am running into an issue with my export settings in SP. I recently added an ID map export output to my usual setup (which consists of all the usual maps with a few tweaks to the default settings to make my life easier, like making sure that even the BW maps are exported as RGB files, exporting both Yup and…
Hey guys, first post here as the discords I am in are mainly weapon related, and as ive found these things are very very different issues. I am in the process of making a bunch of buildings. To preface this, I know modular components are very versatile and many of the more basic buildings in the project are comprised of…
I've been wanting to complete a hard
surface project lately, and after looking around for interesting
subject matter, I decided on an old milling machine manufactured in
the early 1900s. I think it has a good amount of
complexity to be challenging yet still manageable as a side project. For those interested, I found my…