Hey everyone! These are some of the models I did for "PRESSURE" - an upcoming "topdown arcade-racer-shooter" developed by "Chasing Carrots" a small new game developer based in Stuttgart/Germany. I worked especially as a 3D modeler/texture artist on this game but I also did game design and some LUA scripting. Hope you like…
Hi, this is a vehicle im working on from Paul Richards concept art. Im still working on the engine/front suspension area and the interior cockpit. I havnt found an insignia to use yet, but i will include one. Theres a few lights missing as well that iv still got to put on. This is going in my portfolio, it differs from the…
Hello! This is my first time messing around with Dota 2 Workshop stuff. I have decided to make a Sven armor set. I didn't plan on it, just sorta happened when I was trying to sculpt concept a Sven helmet. I plan on calling it the Hollow Golem Set. Please let me know what you think and thanks for stopping by. Concept…
Thanks a bunch guys! :D @Stromberg90: Glad you like it! I actually don't really know where I get my inspiration from. I love looking at architecture, both new, old and conceptual. I guess it's pretty important to look at all kinds of stuff to get a good feeling for shapes - not just scifi concepts and so on. I look a lot…
Thanks Shrike! To answer your questions: 1) I prefer using UDK over everything, so that entails using Cascade (the particle editor) and the material editor extensively. I also have used CryEngine (which doesn't have a name for its particle editor), Fork Particle Studio (a standalone editor that is implemented into most…
Honestly, at the moment it looks pretty good. It's got an interesting design and from the side view has some interesting lines. I think the other views could use some work as it is very square - maybe it bends inwards in the front or something like that to add some interest there. I'd also, as mentioned above, definitely…
Based on the concept by the amazing Yeonji Rhee! You can find her work here: https://www.artstation.com/artwork/lDJkk. When I first saw this concept I really wanted to do my own take on it but I was incredibly intimidated so I hope I did her concept a little justice! I hope you guys enjoy this! Cheers! Direct…
Hey guys. I think someone on this forum is already working on his version of this concept, but I liked the proportions and design so much that I decided to give it a go myself. Concept Face Concept Here's where I'm at now. Trying to keep the cartoon feel. I'm not too sure how to stylize the abs. I want to get the body…
Hello, everyone. I recently 'finished' this character; a Fedaykin Death Commando from the Dune universe. The concept I used as reference was done by Devon Cady-Lee, so all credit for the initial concept goes to him. I am a big fan of the Dune universe, so I was very excited to work on this concept. This is my first post…
Hi everyone I just joined the forums so im sorry if ive posted in the wrong area. Anyway, here are the silhouettes, silhouette paint overs and my finalized concept image for my current assignment. as required by the assignment i have to concept, model, texture, rig and animate a character. I will try to post as regularly…