Hello! This is my first time messing around with Dota 2 Workshop stuff. I have decided to make a Sven armor set. I didn't plan on it, just sorta happened when I was trying to sculpt concept a Sven helmet. I plan on calling it the Hollow Golem Set. Please let me know what you think and thanks for stopping by.
Concept sculpt:
Concept sculpt:
Zbrush high poly clean up:
Low poly Marmoset test:
Replies
Sven is shaping up nicely, I do have some crits for ya though.
First is to be careful of how much detail you're packing into the items. The armor is looking good, the size of the damage is great too, but the weapon looks like it might have a bit too much going on with all the circleshapes/bolts you packed into that bad boy.
second, is to keep in mind the character's animations and how they pose and move in the game. I'm not saying there will be issues, but to keep an eye out for areas (like his shoulderpads) that might shift as soon as the hero is standing properly or running around. It's an easy thing to overlook if you're not familiar with how the hero moves.
good stuff, looking forward to seeing more !
Everything bounch said is right on the money. Also keep in mind the top down camera perspective which means that a lot of the lower parts of the hero don't get seen quite as much as the ones facing upward.
You already have a top-to-bottom gradient but I'd suggest strengthening the effect by reducing the contrast a bit as you travel down the body. The main issue I'm having is that there isn't really a focal point to the set since everything is quite contrast rich (at least in your lowpoly, it's looks quite a bit better in your cleaned up zBrush render.
Finally, I'd like to add that the heavy use of 90degree angles conflicts a bit with Sven's shape language since he has quite a few flowing lines in his basemesh as well.
Spudnik: Thanks for the kind words and crits! I agree with what you said. I tried to go off what he had on originally try to do something a little different design-wise than what I've already seen done. I was figuring the 90 degree angles would help with a more tank look. I'm sure that will probably be a bad choice in the long run.
Here is an update with him actually in the engine.
in game:
in game:
portrait:
in game:
parts:
in game:
in game:
Officially put my Hollow Golem Set for Sven in the Dota 2 Workshop!
Please vote here!
http://steamcommunity.com/workshop/filedetails/?id=321927865
Super thanks to:
Chris Whitaker, Denny Daphz Zunon, Donald Phan, Patrick Morrison and Christopher Flork TheFlork!!!!
hamstocks: thanks! It's all cheats!
Great job man, upvotes given. I like how clean the marketing image is.
bounchfx: thanks man! And appreciate your vote!
Dylan Brady: thanks! : ]
katzeimsack: Thanks for the crits. I 100% agree with that what you said about the monotone textures. And ill for sure hit you you with a pm for the collab!
Really nice sword though. Maybe make the straps blue for more svenness in it
Speaking of the next set here is my Doom concept : ]
Will be following this progress.