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Fedaykin Death Commando: 'Dune' Character

Hello, everyone. I recently 'finished' this character; a Fedaykin Death Commando from the Dune universe. The concept I used as reference was done by Devon Cady-Lee, so all credit for the initial concept goes to him.

I am a big fan of the Dune universe, so I was very excited to work on this concept.

This is my first post here on polycount; I've lurked here for awhile, so any C&C would be great!

Thanks in advance

Thomas_Elijah_1310_GPF2_BeautyShotcopy_zps6e0f9ab8.jpg

Thomas_Elijah_1310_GPF2_TextureSheet_zps53bec9cf.jpg

Replies

  • haz3y
    Testing out sketchfab, don't know if its something wrong with my textures or just how sketchfab handles its realtime rendering, but I seem to be having issues when it comes to the spec/gloss, backfaces and opacity. Also, texture has been resized to 2k



    [SKETCHFAB]f27971ea4f52475898c8158bb07951ae[/SKETCHFAB]
  • uohm
    I know you are working off of a concept piece, but the eyes bug me.

    Herbert described Fremen eyes as "blue within blue" because of the Spice-laden diet, but the way you portray them makes the character feel like an inhuman mutant (sorry!).


    Is this lo or high poly? Post a wireframe to clarify.


    The Dune series is Wonderful!
  • haz3y
    Hey, no problem thanks for the comment. After looking at some reference images, the eyes are definitely way off, and I think I made them the way they are just as an excuse to do some emissive, whereas the Fremen eyes that are described by Frank and what I've seen online seem to resemble human eyes with a blueish hue.

    Heres a wireframe shot, he sits at ~50k tris. The abdominal apparatus' density is a little too ridiculous, I think it would be best to lower polycount there significantly.
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