Keep pushing the design side of things, you'll get better at each shot you give it. If you're not doing it already, I suggest studying radioactive protection gear from our time and theirs, it really helps to think a prop inside out, from the manufacturer to the user with no effort to make it plausible, after having studied…
I seem to remember that there was a setting for max particle count or something in the world properties of a level, but I can't find it right now. I'm having an issue where in my FX layer level, the FX look good, but in the whole world level (with all the props and everything else loaded) the particles are being clamped in…
Hello Everyone, We're looking for some great people to join us and help us craft amazing environments for games such as God of War and other blockbuster titles. Check out our studio here: Valkyrie Job Description As an Environment Artist, you will be responsible for creating environments in tight collaboration with…
This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…
Question about working in Gaming Industry: Is working as a 3D Artist for Games really a creative job day for day? Or ist it more of repeating the same technical workflows all over over? I am trying to figure out if this is the right way to go for me jobwise. I do enjoy doing 3D, even if I am by far not a professional yet.…
Hey guys! I've been teaching myself Maya, zBrush and UDK over the last year (with some help from someone in the know, I know he's here somewhere, hello!) to hopefully try and get myself to a junior artist level. I've not had the guts to post any of my stuff here, but I think it's time to post a WIP thread. :) This is my…
Hello! I am a recent graduate trying to get a place into the industry. I wanted to have feedback about my portfolio, since I'm going to attend the Montreal Internation Game Summit Career Fair in a few weeks. I'm going to go out and say it right away, yes, I do know that I have both props and characters on my website, and…
Fallout 4: New Vegas Who Are we? We're a growing team re-creating a game that we love and hold dear to us; 'Fallout:New Vegas' and we're making it using the Fallout 4 Engine! Why join us? Well, you could be looking for experience working within a team or perhaps you want to create assets for Fallout 4. Maybe you just love…
Hey everyone! I recently made a quick sketch to get back into drawing and it immediately gave me an idea for a small prop scene. Sculpting and texturing wood has always been a favourite of mine but I still feel very inexperienced. Bark, for example, is a real challenge. So I decided to make a scene all in favour of wood.…
Hey guys! Just thought I'd make a thread for a scene I'm working on. I'll update this regularly to show progress and to show you guys what I'm working on. It's a scene based on this really nice piece of concept art by Tuomas Korpi. I'm not sure exactly what the concept was intended for, but I love it :D Please note…