So issue #114 (March) of 3D World magazine has just come out, and I had a 6-page tutorial in that explaining the basics of skinning a character and exporting it into Enemy Territory: QUAKE Wars. The nice folks over at Future Publishing have put up the video tutorials I recorded, they're available here:…
Hey all. Long time lurker, fairly new poster. I was recently having a discussion with one of my coworkers about our favorite video game qualities. Some were little details, while others had massive impact. Regardless we broke it down into Characters, Environments, and Game play. It would be great to hear some of your…
Hey guys, i'm new here and just wanted to start up a thread and document my process for making a game character, i'm in my 2nd year of study, and making this character for an assignment, and i would love feedback from my work, so i can achieve the best job i can. Week 1: Concept Art & Planning Week 2-3: Modelling Week 4:…
Tonight, my local IGDA chapter attended an event hosted by Epic Games at their new studio location. I had a great time. We were given a quick tour of the building, and it is awesome! CliffyB gave a demo of Gears of War, which everyone was excited about...except Cliff. I'm sure he's already played it hundreds of times.…
The team: We are a small group of game artists who share the same passion: Star Wars and game making. Our small team is passioned, dedicated and strong and is looking for another addition. What is Star Mod? Star Mod is a cryengine 3 modification based in the infinite Star Wars universe. It is related to the episodes II,…
Ah, thanks. I found the original concept, by Igor Sidorenko https://www.artstation.com/artwork/DvOOze I think the stump looks a bit more interesting in the concept, a bit more brutal. But I think you did well reconciling with your other references. Way to finish!
Hi all, When subdividing in ZBrush, the edges around open faces are warping pretty bad. Im modeling a building and wanted to sculpt all of the surface detail in ZBrush and then bake the low and high poly mesh in Substance Painter. My workflow has been: delete all unnecessary faces in Maya-open it up in ZBrush- put a…
Hi, So I've been trying to figure out a way to blend meshes to landscape, as well as blending them to other meshes as well. In particular for things such as rocks, tree roots etc. My goal was to: A ) Be able to blend to other texture upon getting close to landscape and/or other meshes. - So far I am using the Distance…