It looks pretty cool and and has appealing panels. I would recommend adding scratches and dings to it. Right now it looks like a brand new ship. But what do I know, I'm learning too
Ok so what makes this game ready? Is this in a game engine? or a render from a modeling program? You didn't give any information about what I'm looking at.
As for what you have here:
This is really generic and boring to me. You have a single repeated wall tile going down the length of the hallway, and no focus point or area of interest.
Also..your lighting has no contrast..the yellow lighting makes everything just look "pukey"
You could really use some sort of focus...whats the point of this hallway? Where is it, where does it lead? Why are we here? Maybe have some computer terminals against the wall..maybe a window to show that we are in space...maybe some storage crates on the floor...anything to break up the monotony.
Also..consider working on your lighting...everything is while and yellow..which is very stale...consider doing some accent lights with a contrasting colors....maybe a some blues or reds.
Also..for your wall pieces...there is almost no variance of specular values going on....the way the light hits these looks very boring because of that.
Try some of those things out and see where that gets you.
Replies
As for what you have here:
This is really generic and boring to me. You have a single repeated wall tile going down the length of the hallway, and no focus point or area of interest.
Also..your lighting has no contrast..the yellow lighting makes everything just look "pukey"
You could really use some sort of focus...whats the point of this hallway? Where is it, where does it lead? Why are we here? Maybe have some computer terminals against the wall..maybe a window to show that we are in space...maybe some storage crates on the floor...anything to break up the monotony.
Also..consider working on your lighting...everything is while and yellow..which is very stale...consider doing some accent lights with a contrasting colors....maybe a some blues or reds.
Also..for your wall pieces...there is almost no variance of specular values going on....the way the light hits these looks very boring because of that.
Try some of those things out and see where that gets you.
Good luck!