Hi Everyone, My name is Peter Sekula and I've been an experienced Senior Environmental Artist for over 12 years. In that time, I've worked on industry titles as the Tom Clancy's: Ghost Recon series, Rainbow Six series, Far Cry 4, and most recently Tom Clancy's: The Division. I'm also the founder of my own independent…
Please, please demystify this for me. 1. How do I set up the materials in Maya to have the properties like they have in 3DO? It's so basic but I haven't seen anyone go over it in the tutorials I've watched. I open maya and default is lambert which obviously won't work for metallic textures. But I can't use phong or blinn…
Sorry for all the threads about texturing lately but my google searches couldn't give me the answers I was looking for. I appreciate the help as always :p 1) General Spec Map. Is there a guide or reference for how specular a material should be? I know the metals are more white in your spec map, and cloth tends to be more…
Just have a few questions regarding texturing game assets. I went over a digital tutors game assets tutorial and it was extremely helpful. It covered ndo, ddo2 and marmoset. All really helpful things to know and quite impressive tools! I guess I just have a few questions regarding when to use what and when to bake…
I've grabbed some real world lidar data from OpenTopography. I download the dem and I'm able to get it into world machine. How should I go about getting the satellite image as a texture for the region that I selected? Is there a good way to do this or is stitching together multiple images taken from google maps the best…
Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in…
Hello, friends! I am on the hunt for 3D/2D texture artists interested in expanding their portfolios with a student collaborative video game project. Improve your skills with your choice of environment, props, or character. We could also use an artist for some 2D color concept overlays for referencing. I am looking for…
Our Vancouver-based studio is working on a stylized mobile game, Neopets: Island Builders. We are currently in a pre-launch stage and are generating content for future events and releases. We have a dedicated in-house art team, that is focused on making a very polished and memorable 3D content. We are looking for a…
I am looking for someone to convert some detailed reference images into a crisp 3d model that I can use to create a pattern for a helmet for a costume I am making. I do not need any textures, rigging or animations. I also do not need the torso, arms or neck. Just the head/mask. Polygon count doesn't matter; I am just…