I've grabbed some real world lidar data from OpenTopography. I download the dem and I'm able to get it into world machine. How should I go about getting the satellite image as a texture for the region that I selected? Is there a good way to do this or is stitching together multiple images taken from google maps the best…
I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in…
Hello, friends! I am on the hunt for 3D/2D texture artists interested in expanding their portfolios with a student collaborative video game project. Improve your skills with your choice of environment, props, or character. We could also use an artist for some 2D color concept overlays for referencing. I am looking for…
Our Vancouver-based studio is working on a stylized mobile game, Neopets: Island Builders. We are currently in a pre-launch stage and are generating content for future events and releases. We have a dedicated in-house art team, that is focused on making a very polished and memorable 3D content. We are looking for a…
I am looking for someone to convert some detailed reference images into a crisp 3d model that I can use to create a pattern for a helmet for a costume I am making. I do not need any textures, rigging or animations. I also do not need the torso, arms or neck. Just the head/mask. Polygon count doesn't matter; I am just…
I've done this by using a path tracer, like V-Ray, and a baking tool like Bake To Texture in 3ds Max. Simply make the emissive a light-emitting material, and let the renderer cast the light onto the rest of the mesh. Then bake the lighting into the UV layout of the mesh. Here's an example model…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
3d Artist (modeling, texturing, sculpting) and partly 2d Artist am loaded for now with gigs but posting in case 1-2 month from now anyone might be looking for 3d artist etc You can view my artstation here https://www.artstation.com/roninfang Been busy anyways latest artworkgot busy with freelance work and suchso been a…