Hi all! Me and two friends have been working on a retro-styled sports game for a while now. I do all the visuals. Code and music/sound is done by my two friends. We call it Super Sportmatchen. It's a bit of a Swedish/English crossover naming thing :P Anyways, it looks like this: The idea is to update this thread as we…
I hope i posted this in the right spot. Does anyone know how the Caesar 3 and Zeus / Emperor games sprites were made ? tech speeking, were they renders that were made into 2d ? or were they hand detailed all the way ? Impressions Games has a special style when it comes to this, but i never saw anything on it.
Hi guys, I started making this spear today and this is kind of what I have got going so far, I don't really have everything figured out yet, so what you can see design wise is what I have. I'm open to suggestions but what I'm thinking of doing is pretty much wrapping the handle in some cloth or leather and adding something…
Hey guys, I'm currently having major issues modelling this spiral bit on the cylinder. (This is a concept by Mikhail Rakhmatullin) I'm a maya user and I have to transition to max. Please do note that I'm an absolute noob at this ): and even as a maya user I still fail lol. But anyway. I haven't tried this in Maya but when…
im using 3ds max 2014 ok so ive made a spline with a sweep modifier that is a flat strip of cloth wrapped around a gun barrel: Im trying to figure out a way to twist the cloth in such a way that it aligns with the surface of the gun, but cant find out how. rotating the spline vertices does nothing, applying a twist to the…
Hi guys im new here so this is my first post.I really need some comments on sci-fi concept and on other things i need to know.So i am open for any advice.Thanks
Hello folk Currently i am working on a 3d asset i am overall done with the diffuse map but stick with specular and gloss map i don't know how to create specular map in substance designer i know how to make it in photoshop but i dont want to use photoshop if anybody knows how to make specular maps that would be great. I am…
Hello folk Currently i am working on a 3d asset i am overall done with the diffuse map but stick with specular and gloss map i don't know how to create specular map in substance designer i know how to make it in photoshop but i dont want to use photoshop if anybody knows how to make specular maps that would be great. I am…
I have a set of 3D letters in Maya 2013 which I made by using the bevel plus tool within the surfaces module on a set of imported illustrator shapes. I am trying to cut up my letters now so that they can later be animated together from tiny shards. For this I have tried using both the interactive split tool and the old…