Hi all!
Me and two friends have been working on a retro-styled sports game for a while now. I do all the visuals. Code and music/sound is done by my two friends. We call it
Super Sportmatchen. It's a bit of a Swedish/English crossover naming thing :P Anyways, it looks like this:
The idea is to update this thread as we progress in the development. I will put screenshots, wip art and gif's here. As well as tell more about what goes on in the world of Super Sportmatchen ofc.
Title screen looks like this:
The game itself is simple and quick multi-sporting game. Like Konami's Track & Field games. But sports in Sportmatchen is usually not found in real life. The game play varies among the sports from fast mashing to precision and timing etc. We want to cover a wide spectrum of game types
Character select screen can be seen here. We have four characters in atm and three sports. We're aming at maybe ten sports or so. Maybe we add more characters as well we'll see.
This is what it looks like when you start the game :P
And to conclude for this time, here's some of Lembit's animations!
Replies
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The first one is 100m dash. Or as we call it "100m snubbling". You use two buttons to run and have to alternate between the two or you'll faceplant and lose time. So it's a nice risk/reward thing :P
The second sport we made was build upon the first one, but with the addition of obstacles you have to jump as well. Like hurdles. It looks like this:
The third sport we have for now is pillow-karate (has been renamed Pillow Push now). I still need to wrap up some pixels on that one so I'll post that later on. For now, here's some cheer animations
It's Pillow push! It's the first sport were players can face off against each other. It functions like a really simple fighting game. You can move your character left and right. One button for punch and one button for parry. Each round is 10 seconds and you either push your opponent out of the ring or you are closest to the line in the middle when the time is up to win. It's much fun!
I'll soon post an update on our latest sport BALL TOSS!
You select the angle and the power you want for your throw, but don't forget to take the wind into consideration. Hitting the wall gives you a "X2" multiplier and going for the basket is risky but might just be worth it if you have the right skills.
Here's another screenshot with dirt instead of carpet. There are four different (carpet, dirt, tarmac and ice) and they all behave different.
Happy ball toss!
http://sportmatchen.com/
Wohoo!
Other then that our latest sport - hopp-boll - is complete! I will post an update on that very soon
is a race for those with slower fingers. Instead of frantically mashing buttons you'll need both timing and a stellar judgment. Charge the perfect jump to land on the trampolines while avoiding the sand hazards!
So don't charge to much! And don't charge to little! Start charging during the exact right time while still in the air to minimize ground time and get the gold!
We started prototyping our fist 4-player free-for-all sport a few weeks ago! It's like basket with only one basket, and each man for themselves. We use old graphics/animations as far as we can when protoyping. Sometimes I do some super-rough stuff just to get functionality in. But then we can tweak the hell out of it and see if it meets our standards of fun before committing and putting in the pixel-hours.
This is what a prototype sport looks like atm:
Yeah, that's a vulture on the basket there, and the green and red marks the hitzones. Controls consist of d-pad for movement (along a 2d plane) A-button for jump and B-buttom for shooting. The longer you hold B, the harder you shoot. Also, when not holding the ball, B-button is used to push your opponent. There is a lot of skill and tactic involved when four players face off in this spot atm It's mostly a matter of shaping up the graphics and sound at this point.
This is what a stupid IA can do when a sport is in prototype phase : P
Picking up the ball with my face is also quite the feature
Lastly here is a Christmas-hello from team Sportmatchen! Updates on the latest sport after new year! Have a good one folks!
Behold! Hoops!
Hoops is a frantic all-against-all battle, where you'll need to master both timing and agility. Push and stomp your opponents to steal the ball, go for heart-stopping three-pointers or dribble your way to the basket and watch the other players cry in agony. And if your opponents are being cocky, shatter their self-esteem with a sizzling slam dunk!
A fun thing about Hoops is that it contains a lot of extra stuff, such as a seemingly pissed vulture who acts as the match coordinator, and a really exciting halftime show featuring Mr.P and two cheer-leading stoats!
On to the next sport!
I thought it was time for an update. This time we have a sport-in-progress. It's a throwing sport, much like hammer throw. You rotate the D-pad to build power and then release at the right moment to throw as far as you can! When you do the screen scrolls inwards kinda like in Top Gun for the NES. The concept shown here is half concept, half memory notes. It will be far less cluttered when done, but I thought it might be fun for someone to see stuff in development. The sport itself is playable but still in a rough state. A few weeks more tho - and that will change
It might look like small progress from the last stage but then it was just a 2D concept. Now it is a fully fledged sport!
A gif does it more justice:
There are some broken graphics in the gif still tho, sorry, will fix asap! ^^
Oskar - couldn't have said it better myself
Anyways, our latest sport is nearing completion. For now we call it Animal Feed! Basically, it works as clay pigeon shooting. But instead of shooting stuff, you feed animals that have a sugar craving. Simple!
Use the D-pad to move the cross hair and A-button to throw the candy. Work up multipliers and rack up the score. Currently, you get 60 seconds but that might change as we balance the sport.
Birds, bumblebees, capybaras, moles and maybe even some more, show up when the sweets are for free.
First, wall climb! The goal is to reach the top or be the one to get the highest up before loosing the grip. To grab on to the handles you have to press and hold the corresponding button/s. It's a real finger twister and really adds something different to the game.
Top pic is first rough concept and the other two is from the in game prototype.
Second, we have canoe race! Similar to an endless runner (with up to four simultaneous players) it starts out slow and the pace just quickens. There is not a goal in this sport but instead, your success is measured in the length you manage to get! Outrace your fellow players and show them how's the boss
I will give more updates on these sports as they progress. Stay tuned!
They are happy to finally be sporting! (but so far they are just a concept, actually)
The canoe-sport is almost done now so here's a gif to show how it looks in it's current state!
There is no goal in this sport. It's all about how can dodge those obstacles the longest. Speed and complexity increases over time. Be so sure!
So there is plains, forest, desert, cliffs and snow! Now on to the 10th and last (!!!) sport! Wohoo! =D
Have a great Christmas folks! =D
Wall-climb! Be the first to reach the top by pressing and holding the corresponding button/s of every grip! But beware of treacherous gusts and falling vegetables! =D
Now I can focus on getting the last two character in and then some menu polish, achievements and other minor things before we wrap this baby up! Sport!
Say hi to Claudetta from Sierra Leone!
Well hellu there Fernando from Bolivia!
Now I need to do some achievement icons ^^
To conclude this tread I can show of the Super Sportmatchen key art. Ended up like this:
Until next time Polycounters, stay sporty!!!
/Jim