God, im such a fag. I just took some pics of my album list in media player and stitch them together. god. such faggotry, such procrastinating. lol at least it deserves a topic lol
How do i tile textures in ZBrush? I followed a tutorial and found that by using the layers palette (different from the "layer" sub-palette of the tools palette) I could offset my meshes and have them wrap around the document. The downside is that I can't seem to use MRGBZ Grabber because MRGBZ Grabber seems to only read…
just a quickie, please tell me if I'm missing something here. Am I right in thinking the best way to show a lightmap is to create a material coloured with a multi layer texture, with a texture on one layer and the lightmap above set to multiply? and for each new texture, you need to make it multi layer in the same fashion?…
Hello friends, I was working on this small Robot Model yesterday night and saved it and closed it. Today morning for some reason splines is not showing. The Layer is turned on, it is checked on in the "Enable in the Viewport" and I don't what to do? Please help Thanks As you can see in the screenshot which I have attached,…
First decent bigger mesh that i think turned out okay. 15k tris, 4k normal 4k diffuse. WEBM! shitty panorama shitty daylight, not sure whats going on with specular No rock diffuse, just cavity/edge No parts of diffuse are really handmade, it's all just tricks, and it has 3 general layers to it: 1. Rock diffuse: i got about…
I was nearing the end of Dark Souls 3 recently and so badly wanted to create a dark looking knight character. So this is the result! I have posted my process here to display how my vector style begins and finishes. First I start with just a traditional drawing in my sketchbook. I may end up drawing a character a few…
Not entirely sure if you have done this already but for dDo; Iterative batch processing. Create many variations of the same texture by incrementing (layers/functions/). So lets say you want several crates made with differing levels of damage. Once you have the base material sorted in dDo, It then creates variations of that…
It's a specific technology that we hope to implement. Right now, in Krita all the editing is done on the original canvas which is then resized. With LOD strokes(the official name of the project) we'll first compute the preview on the image you see(often resized in case of large canvasses), and then on the actual canvas,…