Indeed, me too. That's the reason I registered here today. Really great article and hit quite a few bad habits I often fall for. :neutral: But it also really motivated me to work on that, so here we go! :D
The bean, normally used for gestures, is used to show movement and twist in the torso. For a bind-pose that's not always a good idea. Make sure your neutral stance looks relaxed and natural, you can let the rig take care of the bean shape.
What is the topology like? Do you have enough geo to support the deformation? Looking at the other arm in neutral state the lats appear to be joined to the biceps in a strange way. Shoulders/hips are most tricky areas. As mentioned, a tradeoff is often required.
I've just realised something... A lot of what they showed in that vid was 'live', as in, info being fed in from the Internet. With the recent bombing of Net Neutrality I wonder how much *access* to the information those little tools use will suffer as a result....
The white is a little bit too strong and washes out a lot details. So if you really want to test normal maps, go for a more neutral lighting. And for good and quick color selection decisions I would take a good screenshot to photoshop and play around a little bit.
in the past few weeks I've seen 3 portfolios here that used this exact same, awful, layout. Did you all go to the same school or something? Simplify this to a small gallery of 6-10 of your best works, contact info and resume on a neutral background. Nothing else.
Hey Lucas - I feel like I will get these larger, sculpted forms back when I properly light my scenes. Right now it's all in a lookdev environment with the most neutral light possible. I'm aware of the clipping - it's such an easy fix that I put it off fixing :)
Hello, I was working on a 3D artworks for my 3D portfolio on maya and rendering with Arnold. Surprisely, after batch rendering, there is a slight watermarks on my rendering.... I was wondering if it was OK to put my artwork on my portfolio even is there is some watermarks from Arnold? :/ Does it seems professional ?…
Hey, I've been wondering what the best topology for a tube cap or a circle in general is. I have searched the web of course, before coming here, but I didn't really find a correct answer. A lot of websites suggest different things, so I'm kinda confused :neutral: This is what I currently have.
it can not hurt if you are able to create and show your own. that being said, as someone who joins the industry, chances are you will not create your own for years to come and work with existing ones. so being able to show that you can turn a neutral basemesh into this or that concept can also be important