I'm trying to make the logo's you need to get your game on steam. I'm not very good at this and very slow. Don't have a ton of time left. I've been doing a 3d scene in marmoset cause i think it looks nicer than phtooshop image, and I'm quicker in 3d. That's the thing, I really need to get these done within a few days so…
Hi everyone its been a bit since I posting a new project after finishing my Darknut model. Well im here with a new one, im making Cleopatra this was originally for the Showdown competition. But I just saw the new CG Hub competition and decided to do that instead, (grabbed my attention more)but I still want to finish this…
Here's a selection of 2d art I did back at Castaway. These images were illustrations for in game cards. While in production, I would make about three a day, concept to finish. Speed was the primary objective here as I was the only artist making these and there was conceivably hundreds to do had the project continued. I…
Thank you! I appreciate the compliment! I updated the images one more time. A official final...final update on the post above. Definitely need to make this a stopping point. Still need to learn rendering, texturing and other stuff. XD
[FONT="]I think the whole Shift + C and Ctrl + C idea does not really bother me all that much. It falls under memory. XSI has a unique default setup of positioning core modeling functions around the hand radially. Alt=S and around the left hand exists all necessary functions. After adaptation and familiarity is…
Hi, I'm new here, and am not sure if this is the correct sub-thread to post this in. Basically can anyone give me tips, or link me to a useful tut or thread that can help guide on how to model cars with reference images rather than exact blueprints? For example, I am looking to start modeling the Toyota FT-1, but there are…
Hey friends! This is a collection of some of my work from the last 2.5 years on Second Son. I chose shots where I was the primary texture/finishing environment artist. We are loosely divided into model and texture artist roles, but because we're a fairly small team with zero environment outsourcing, these roles become more…
Hi everybody, I am Michele Rullo, a Computer Engineer coming from Italy. I would like to present myself with a disclaimer: I am not a 3D artist. So, why did I land on this forum? Me and a friend of mine have recently developed a tool made for designers & artists that have the problem to manage a lot of textures and images.…
I have seen people create references in the background for them to model over the top. I have looked online but most the tutorials are old and involve the old feature that how turned into 2d pan and zoom (I think). Does anyone have any good tutorials for setting up a simple reference, I am making a knife and I want to set…