I would review the concept a bit more, right now i can't even tell you which month she's suppose to represent ? On a guess i would say january/garnet ? But only because it's the first month of the year, she could also be ruby who know. Look for signification and symbolic. Grenat is a dark red/brownish gemstone, you make it…
Hi. I am not sure if this is the correct section to put this in, but I have a few game ideas and I would like some feedback from the community on which one has the most potential. I know it really depends on the quality of the work, but I would still like some feedback . Also, some ideas are more thought through than…
I've been playing around with SoftImage 7.5 for a few days and googling alot about the tools and watching tutorials etc but still have some questions about alternative methods of doing things; 1) Firstly, is there a more recent script/plugin site for softimage like scriptspot and highend3d? Highend3d has a small collection…
The neon glow of city streets shimmered on the slick pavement of District 43. Ashe walked briskly through weaves of dark side-alleys as the rain drizzled on around her. The faint adverts and slogans echoing her eyes and ears were frustrating, but she couldn't help feeling a familiarity and longing in the lights. As bright…
Hello Polycount! We are a small team of 3 people. We've been working hard the last years/months with our saving to create this project we are passionnate about. Here it is: Umbra is an isometric view open world action-RPG, features a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly…
thanks Donavonyoung ! here is our hero, miserable hero ! here is just back story of Roger which i wrote it before designing him ! i found out the back story as a import of character designing in Creative Character Design book by Bryan Tillman. Back-story Roger Blank is born in New York in 1976. His father Max Blank was a…
TL;DR version: It's all WIP! Don't worry, we totally agree about the gameplay stuff here. One of the key things about that demo which we wanted to fix back when it was done (May '09) is that the enemies/friends are really hard to distinguish. We've got a few different solutions to this already implemented and being tested…
On the bottom section of the merge window that will appear when you run the command, you have to click those extra 'merge' buttons to tell XSI to also merge UV coordinates/materials and/or any shape animations/weights you might have on the models being merged. As for the image in the UV editor, you can go up to the Clips…
Not exactly derailment, but yes outside for Vitamin D3 is an absolute must. Just going to add in a bit of probably very important info and my own experiences with being stationary, since that is a part of the "over gaming", I've been on this journey for about 4 years (self experimenting) to make this short, its foods that…
Nice tiles! I'm not an expert on tiling textures but I do them from time to time and one thing you will want to do is first get a texture size that is easier to work with, 1024x1024 or 2048x2048 to start out with, something you can easily divide by 2 without guesswork. Then take your texture and go into photoshop and do…