Im fairly new to modelling and now i am starting to question my workflow. I am always trying to model in only quads using edge loops. Thats way when i try to add some detail to certain part of the mesh i create an edge loop that runs through entire mesh and creates a lot of new vertices even in places when its not needed.…
Hey guys, so as many of you know zbrush has a really handle plugin that allows you to keep your smoothing groups of your object upon importing into zbrush and this works fantastic...but the down side is that its only 1 mesh import at a time for it to work correctly..and you can not bring in 1 object and have it split into…
Hey there guys, SO I'm trying to get vertex snapping work in maya while constrained to the edge while using the modeling tool kit, as that's a new feature. I really like the ability to stick my verts I'm moving to the flow of the existing topology, but sometimes I want to be able to snap up on an axis to even everything…
hey, long time lurker on this forum and wanted to ask a question about hard surface topology. I'm taking an online course and it was going pretty well until I reached this part of a GameCube controller. from my understanding, I thought it was a bad practice to have a lot of poles... and I also understand this is a flat…
I'd like to make a material that feathers from one color at the edge of the silhouette of a mesh, to another in the center, so it looks like the inner glow effect on photoshop. I tried using a fresnel node for this, but it didnt give the results I wanted at hard edges and on planar meshes. Can anyone help? something sort…
I'm having issues with my Edge Detect node. I tried follow tutorials step by step, tried opening other substances that used it and copied their settings and I just cant get it to do what I want. I don't know what i'm doing wrong. I'm trying to get just the edges to show up but i'm always getting this gross noise inside the…
Is there a tool which will do a move and sew but instead of sewing the edges 50% into the middle it will only move the edges of the specified shell. Or if I could just lock the uv's so they don't move during the move and sew.
Hey guise, So I've got a shotgun model and it's got some crappy hard edges/artifacting around the shell ejection port. I thought it was pretty minor at first and that I could fix it with some highpoly baking, but that's not the case. I feel noobish for asking, but how would you approach fixing this? I feel like I probably…
Hi Im a relative noob to 3d, so am hoping that this is easily achieved :) . After playing around with some animation on mu model ive managed to loose its initial rotation. I dont particularly want to realign it by eye as that feels a little imprecise. I was hoping that there may be a way to do such a thing by aligning to…
I googled this, and all I found is an old script that wasn't updated for a while and doesn't work on newer versions of maya. Basically, what I want is to take this piece, for example: And evenly distribute vertices along the edge. This is just an example to show what I mean. I'll later export this one in zbrush and convert…