Hey guise,
So I've got a shotgun model and it's got some crappy hard edges/artifacting around the shell ejection port. I thought it was pretty minor at first and that I could fix it with some highpoly baking, but that's not the case. I feel noobish for asking, but how would you approach fixing this? I feel like I probably don't have enough edge loops near the hole, but when I added a few (closer than the line I drew in my picture), it only helped slightly. In the corners and sides it looks the worst. Usually I'm good at fixing stuff like this, but it's my first time making holes in a hard surface that's also beveled. I'd appreciate any help I can get.
Replies
Cut your UV Shells and make the sides planar. Then add a new Smoothing Groups to UV Shells with TexTools.
Also select all Vertices in Mode 1 and then Press Weld with 0,1 .
Maybe some Vertices are not welded.
Looks like youre doin millenias tutorial?
You should probably move this thread to technical talk
You can do this very simply, just cut a supportloops manually around the chamfer.
*edit* Just in case you were wondering, the grip/butt of the shotgun is a different material than the rest of the body so I put it on a different smoothing group, which is why there's a visible edge there.