Great idea. But you need to execute that concept very well. Don't copy styles too closely, bring your own artistic strengths to the piece but stay true to the general aesthetic of the company and the concept. If you really nail it, you should have a great piece! I'd suggest trying not to pick concept too locked into one…
Hey guys. I`m a traditional sculptor migrating to digital world. I`ve been using zbrush and photoshop to do conceptual artwork but let`s go further! My first try on doing a realtime model. Based on a Jaemin KIM artwork. Thanks to my greatest friend Raf Grassetti for all the help during the process. Cheers
i also think studios have a different approach to hiring than they use to. in the past i have submitted my res/ portfolio to a studio and then hear back, these days 100% of the work i get is through studios contacting me directly, i generally only pick up work through people i know now, but my linked in is spammed daily…
Hi I am Brazilian and this is my first study of the Unity. It's my first published here in Polycount. To analyze the model. You can interact directly from your browser. To view the model in the Unity Web Player, you will first need to quickly and Internet Plugin UnityWebPlayer. songs by Free downloads are under Creative…
Hello there! I have been working on a pretty interesting project- a WoW Level design. I am fascinated with the way the World of Warcraft level designers sculpt the world through terrain detail primarily, and have always wanted to be a designer at blizzard, or at least to mod my own wow levels. Unfortunately, WoWedit is not…
I'm modeling this guy as a portfolio piece and for use in some classes. I'd really appreciate some input on where to take him. Right now I'm leaning towards hair-like tendrils for the head and sort of a bushy dog tail. Not sure why but I feel like putting something hairy on him to give him sort of a reptile-mammalian mix.…
To counter all the bad news about studios closing their doors, here's a news about one being open! Glad to hear they have managed to bounce back and I wish them the best of luck. I hope we'll see some fresh IP's from them. http://www.joystiq.com/2011/02/25/former-bizarre-employees-create-lucid-games/