I'm modeling this guy as a portfolio piece and for use in some classes. I'd really appreciate some input on where to take him. Right now I'm leaning towards hair-like tendrils for the head and sort of a bushy dog tail. Not sure why but I feel like putting something hairy on him to give him sort of a reptile-mammalian mix. Any ideas?
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sick one
I'm kind of running into a wall at the moment. I'm not sure how to do the tendrils on his head. I couldn't do them in Zbrush because they're too long and I'd run out of detail quickly.
I ended up retopping him to a low poly mesh and created the tendrils in Max. I also added some other features like the ears, tail, and hair planes on cheeks and tail.
It seems like it would be extremely cumbersome to have to redo all my detail on the new model with the tendrils and then also have them interfering with sculpting his back. If I chopped them off and did them as a separate piece there would be no way to reattach them when the high poly is done, or there would be a huge ass seam where they were cut. Is there any simple way to tackle this?
I'm not sure where to go from here