Hey there, I've just finished my first normal mapped weapon: 424 tris, made in maya. The squares on the end of the cylinders will be alpha mapped. I'd like some help to produce an occlusion map or whatever it's called, for producing a map with a Global Illumination look to it. I'm not too sure how I do this in maya,…
The top rail was made like that (and is on some other weapons too) to counter perspective and avoid moire effect in FPV, this goes against realism, but when the weapon is seen in first person it's easier on the eye. it was also the first gun made in the project, when things were a bit more stylized.
Hello everyone. I'm started a new personal project. I wanted to create a custom weapon, and my choise fell on submachine gun "LWRC SMG 45". While work on the upper receiver is almost finished. Everything else is in the blockout stage. I use live boolean + dynamesh workflow in zbrush. Blockout in Modo. Ref board:
First off thanks for your time, I hope someone knows what the solution to this is I would be very grateful. Okay I have an elaborate overhead lamp. What I'm trying to do is create light rays using a static mesh/model that has a light ray alpha texture on it. I've seen this done in some of the maps that shipped with UT2004…
Hi, I'm currently employed full time at Frontier, working on Elite:dangerous. I'm looking for a fun project to work on in my spare time. I'd prefer to create weapons but I don't mind doing some props as well. Portfolio: http://joostvanhoutte.com/
Hi polycounters! I think its better to put all related content in a single thread instead of many small threads, so i'll be posting all the fantasy weapons i'm making for Skyrim here. Critiques welcome :) First 3 highpolies:
HelloMy name is Simon Mercuzot I'm looking for remote / contract / freelance or part / full-time employment. Summary:-> I have 3 years of experience in 3D modeling.-> 2 years experience as a store publisher.-> 2 years of industrial design in carpentry.-> I specialize in hard surface with a preference for weapons. But have…
Very long time lurker, first time poster. I am a bit apprehensive to post knowing that there are so many talented artists here, however I need to get some honest critiques so that I might improve. My first project up for slaughter is a concept from Warhammer, a dwarven weapons shop. Concept art: Obviously some things…
Hello everyone! This is my first post to Polycount ever. Here are some weapons that i have been working on to try and improve my hand-painted textures. Let me know what you think! Thank you! Credit to FirstKeeper for her concepts.
You should definitely take a look at Borderlands 2. While it's not a modern war game, its definitely centered around guns guns guns. Each weapons manufacturer has its own aesthetic that the guns stick to between ARs, SMGs, pistols, shotguns and rocket launchers. A lot of care went into designing the guns so that they read…