Hey everyone, I've started a Youtube channel as a weekend hobby. The channel focuses on free game art tutorials, please take a look. https://www.youtube.com/c/malcolm341 Click here
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I've taken advantage a lot of the comments that were left my last post about my portfolio and I am working on re presenting my portfolio. it is all the same work, its just larger and it shows a little more of the technical side of the work. any comments on the work or the way it is presented will be appreciated.…
Ive finaly made the basemesh for the grave mesh I want to work on but when I exproted it as an OBJ into z brush, to my horror, I found out that the cross part was majority wise made of triangles. I tryed to avoid this when working in max but obviously It dident work. It even looks lke its made of squares in the base meshs…
I'd like to know the right way to get rounded edges on my lowpoly asset through the baking of my highpoly in Substance Painter. This is what it looks baked, not good.
another artist was just adding me and asking me if i wana join him to create 8 items/month until ti4 for an indian merc company who wana sell shirts on ti4. i got some links to several webpages and well.. their current merc looks like that: since i dont rly trust any people (and that is rly the worst dp puppey that i could…