Ive finaly made the basemesh for the grave mesh I want to work on but when I exproted it as an OBJ into z brush, to my horror, I found out that the cross part was majority wise made of triangles. I tryed to avoid this when working in max but obviously It dident work. It even looks lke its made of squares in the base meshs in max. So Now I have ot retop.
![gravebasemesh.jpg](http://i676.photobucket.com/albums/vv129/Layersofpoo/gravebasemesh.jpg)
Am I missing somthing?
Replies
Since I'm guessing you don't plan on making major changes to the actual shape in zbrush, you might be able to get away with creating a unified skin from it and working off that.
Manually cleaning it would probably be the best route to take though as you're probably going to want to clean it up for whatever game you want to put it in. As far as sculpting goes you might want to try a more evenly spaced structure like this along with a bevel for it to hold its shape, and then once you're done with the sculpting you can just remove the excess loops.
I apreciate the feed back!
thanks man Ill try this too!
Zbrush might also be reporting some triangles as other elements of the mesh look triangulated as well (those blue things on the ends, for example).
http://www.offaly.ie/eng/Services/Heritage/Digital_Media/Archaeology_3d/
Its an Irish council website where they have made downloadable 3d scans of crosses. Its a great reference. some do not work, Durrow High cross is a good one though
http://www.offaly.ie/occ_mini_websites/heritage/DURROW_1.jpg