Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
I was paying monthly for SP2 for a while, before I bought it. Now it seems there's SP 2018. Is that a new product entirely, or is that an upgrade ? Any idea ?
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
I played the demo for this and I gotta say it's the surprise of the summer for me. I'm really hoping the multiplayer is as good and meaty as the demo SP seems to be.
Love this. I hope you don't take this the wrong way, but honestly I think you should ditch the cave. It just speaks at cross purposes to how airy and soft your assets feel.
On the topic of the thread title, we’ve had some back and forth in the moderator chat about this very thread. Some wanted to get rid of it. A thread focused on negative thoughts can be one of those spirally kind of things. But again, it’s probably better as a “light touch “ kind of thing. People want to get stuff off their…
This really depends on how you will utilise the asset. As you mentioned, you will use parts of it as modular assets and the main part would essentially be a hero asset. So you could split it up like this: the bucket/pipes/timber beams and planks could be reused and might be unwrapped together to a single UV space(but be…
Hey guys, it's been a while since my last post and haven't been very active, but here's what I've been working on. I would say I'm pretty happy and proud of how this turned out. At least for now, I tend to start disliking my works after a couple of days to a point where I just bin them. Alright, some basic information…