I was using some materials from Bridge as placeholders to plan out my scene. However when I apply the materials to assets in my scene I get this flat color. Does anyone know what causes this and how I can fix this issue so the materials look like how they do in the Bridge preview? Thanks!
I imported it into unity even after it turned completely green in maya and in unity, it had a default material (default material in maya) that has been imported. Also, if I unselect "import materials" in unity import, unity auto-assigns its own default material to the mesh. Can I ask where the vertex colors are? I was…
Hi All. Yesterday, I attempted to create my own materials for DDO. I used CrazyBump to create all the different textures for the material from a diffuse image. I followed some documentation and I managed to create my own material, however, the quality was appalling! Can anyone point me in the right direction of a video or…
Hi. I have created a smart material for my asset but when the material is added there are numbers 1, 2, 3 and 4 on the material. I don't know how this has happened and I don't know how to take them off. If I go into layers and remove that layer then it removes the smart material also. Can anyone help me out please
So i am using MatFX Water Drops and a blood smart material(link below to it) but am unable to change the the color of the water drops so i want to know if it would be possible to link the MatFX to the blood smart material with an anchor point so the water drops are now blood? Blood Smart Material…
So, the
thing is, how do you think this kind of materials, specifically for 3d animated
films/shorts are produced? I just
finished watching Grant Warwick’s Mastering Vray (amazing lessons by the way)
and that makes me think of the workflow where you do a different material say
for the base and other for the scratches and…
Using Max 2013, part of my character mesh has this white material on it and doesn't change no matter what material I assign to it. I can fix it by making a box and attaching it to mesh. That over writes all the stack info though :( Tried copying my skin and pasting it after this technique but the skin info isn't working…
Open the Material Editor. Chose a blank material node and assign it to everything. In the Material Editor window, choose Utilities > Condense Material Slots. Press Shift +T Select any of the referenced or old Textures, Right Click and choose "Strip Path". Save your file. Your materials should all be reset to default and…
I've been working on a scene that has a couple single objects with quite a few materials applied to its surface. I was wondering if it was more efficient to break this object up into many different objects with just one material a piece, or to leave it as one object with many materials? My level seems to be lagging a bit…
My question is how set 10 objects for 10 Materials Standard . I have 10 Onjects but it have only one material Standard . I want 10 objects is 10 materials . I dont want made by hand , I need auto . how can do it . Sry english:(