Using Max 2013, part of my character mesh has this white material on it and doesn't change no matter what material I assign to it. I can fix it by making a box and attaching it to mesh. That over writes all the stack info though
Tried copying my skin and pasting it after this technique but the skin info isn't working correctly.
Material wise, how can I manually reset it in the same way as attaching a new box to the mesh?
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