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Material weirdness

polycounter lvl 20
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capone polycounter lvl 20
Using Max 2013, part of my character mesh has this white material on it and doesn't change no matter what material I assign to it. I can fix it by making a box and attaching it to mesh. That over writes all the stack info though :(

Tried copying my skin and pasting it after this technique but the skin info isn't working correctly.

Material wise, how can I manually reset it in the same way as attaching a new box to the mesh?

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