chrizz1 -- totally dude, it's all influencial and there are plenty of examples of film makers (like Charlie Kaufman) who understand this and chose to make benevolent products. also, i'd like to state that i dont have a problem with violence in games in such a simplistic sense. i think that violence is *important* in our…
Hey, I'm currently studying a masters in motion capture & animation in masters. Part of my course, I have a research paper to conduct. I am basing mine on the difference between directing motion capture and theater. I was wondering if I could get the community discussion on this, it would help with my primary & secondary…
@e-freak: Hey man thanks for your critique and words. Means a lot, and the critique is helpful. I hope I do find a job O___o. To reply to some of your crits. While developing we had one idea for the film and came up with some thumbnails and an animatic. We got one song that we thought was going in the right direction and…
Some fun in UDK. I need some help with the red metal shader and well really any shader thats using a Reflection Vector it seems. The red metal is a blurred cubemap using reflection vector - vector transfrom - texture sample (cubemap). Multiplied with a constant of .01 to lessen the reflection. Multiplied with fresnel. All…
Lecturer in 2D Digital Animation https://www.herts.ac.uk/staff/careers-at-herts/current-vacancies-search Here are the Animation Students projects - https://www.herts.ac.uk/courses/undergraduate-courses/undergraduate-subject-areas/animation,-film-and-digital/digital-animation-showcase-2020 FTE: 0.6 FTE
working 22.2 hours…
Both of these software seems to have a decent set of features for aligning objects together and placing objects on other objects. But what are both similarities and differences between them ? I dont use aligning too much so I recently went in more depth and test some out and I was not little surprised to see Maya can not…
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Hello! My name is Jaime Silva, I’m the Managing Director at ArcForged, where we build gamer communities around compelling characters, stories and experiences. We're currently working on our original IP fighting game called "Origin of Storms" which is a mix between the Marvel vs Capcom series' combo and fast gameplay mixed…
My thoughts on Normal Baking by with UV matching. Another post here in Polycount talked about the difficulty in baking perfect normal maps for models with low poly holes and tube shapes. But it didn't address an important alternative IMO. (I didn't see it in the wiki) A way I go about avoiding distortions is by matching…