You're asking two questions: Specialization of skillset, and specialization in production. Its fine to have preferences in what you like to make, but not so great if you can't step outside of that if needed. And, if you're in a production environment and you're the one person in the company who knows a certain workflow,…
Hey everyone! Welcome to the 75th iteration of the Bi-Monthly Environment Art Challenge for the months of November and December 2021! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…
I'm making hard-surface models in blender I'll be using for a game made with Godot. I often make models with blender's mirror modifier, which automatically stacks your UVs. That looks great until I've finished the normal bake and want to texture edgewear, which does not look good with symmetry. To make this simple for…