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Maya Shading Question

Hey! I'm using particles to simulate spraypaint in maya.

I'm rendering the particles as spheres and using a lambert shader with full ambient color to create flat shading, so it looks like a bunch of dots splattered on a wall. However, if I make it slightly transparent, the spheres no longer shades flatly, and it looks like a bunch of spheres again.

Is there a way to make a flat and transparent shader, so that a sphere would be rendered as a translucent circle?

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