Final Year University Project Thread Our core team: Louise Oliver - Environment Artist, general things in UE5 Jack Lamb Wales - Character Artist, Rigging, Animation Freelancers: Andrew Jara - Acting Story Synopsis: The world of Authority is an alternative version of our own where everything that can go wrong goes wrong.…
You can either use a Landscape spline actor or just a normal spline mesh blueprint that has your plane on it with a tiling material. You would also probably set material applied to include Pixel Depth Offset so that any intersecting edges on the spline will dither blend the mesh into your ground or landscape. The seams…
I personally wouldnt do it. I would continue working your decent paying job and then cranking on your portfolio from 7/9pm-1am every day after work. That will get you much closer to your goal of getting hired on as an artist doing something you would actually enjoy. a 6 week contract isnt much and won't look very good on…
You need to post more pics for a better C&C. But I'll go with what you've posted. Quick C&C: The skin tone drastically changes from his face to the rest of his head. Top of the forehead, back of the cheaks near the ears.. it changes and it's isn't subtle at all. Grey lips? There's some anatomy issues with this head that…
I think you need to spend more time defining the muscles No really though, this seems way, way, way overdone and unrealistic even for something stylized or fantasy. I'm not an expert on anatomy, let alone wolf anatomy, but It's so overdone I don't even think it looks correct. I would focus on emphasizing muscle groups…
Good call Freon, that is also true - the ear is too far back (or the face is too far forward) so the space between the eyebrow ending and the hair in front of the ear beginning is too large.
Hey Polycounters, I've created a ward for Dota 2 based on the mechanical characters specifically Clockwerk. I've spent about 3 days trying to get the animations to export and work properly in the Dota 2 importer. I'm using Maya and I've tried FBX exports and SMD and I have solved a lot of issues but the last still haunts…