You can try rigging tank tracks with bones which will give you rigid tracks. Quite a bit of work but he covers some wire parameters to help automate the animation, pretty cool stuff. http://www.3dluvr.com/content/article/136/1 You might want to switch the spline IK on the main arm to a IK limb solver and use bones, it will…
Haven't done one of these in a while...I threw this together over the weekend. Paint Tool SAI for pretty much everything. The script's from a friend of friend...a bit lit major for my taste, but it seemed like an interesting non-videogamey story to draw. Getting the storytelling to come across was definitely a challenge. I…
Well, as a former 38er, myself and all the other ex-38ers are super baffled by this. It's none of us... at least that we know of (and quite a few people have chimed in with their own bewilderment now in the various post-38 groups and such). Our best guess is that its someone from Rhode Island gov't hacking together a…
1) I've never found a way to do that, it's all or nothing it seems. 2) You could apply a semi-transparent material to your retop geometry. Sculpting tools will override that. No way to control Z-Depth, sadly, the best we can do there is to bump up the near clipping value on a camera a little to avoid some z-fighting. If it…
Yeah good point, its why most people triangulate their models before doing materials, especially if there is a normal map involved. If you aren't doing any modeling, you don't need the edge loops or rings and you want to make sure the tri-striping is constant between apps. Any difference will screw up your normal maps and…
I guess it's what your most comfortable with..... I'm not really in the "creation process" anymore and being a lazy sod I usually just go hunting on the web for a suitable texture slap on some grunge and call it done ;) I'm sure someone on here should direct you too suitable resources.
I think if you are trying to make a more realistic piece, you should look at tons of references for real life creatures. Find some animals that you like and see what forms and shapes they have in common. Already your creature is turning in to the more stylized side, the shapes and details are all rather non realistic. And…
Hello there, Bugless Bytes is a team of indie programmers and 3d artists that is working on design and development of an android game, which is basically a drone racing game and we are done with programming and modelling part for our 1st demo release and now willing to move ahead and work on 2D part of game. We are…
I have tried using the "Assign Vertex Colors" utility to do this, but it is not baking the diffuse map into vertex colors. Is this the right utility for the job, and I'm just not using it right? Or is it done another way? Here's the process: - Create a terrain mesh (editable mesh) - Apply a diffuse map to the mesh - Open…
Hi everybody! Here's a project I'm working on. I am a student at The Game Assembly in Malmö, Sweden, and this will hopefully be in my portfolio when I am done with it. Lots of work left though :P The plan is to make a floating island in UDK with a sacred statue of a tortoise-god and have tortoises walk around it. I am…