Hi all, Not sure where to put this but anyway I want to post some pics but I cannot find the place to go to create an album. I have read the following: 'As a member, you can create Albums of images that are linked to your public profile. Albums can be created by visiting the User Control Panel, and clicking on the…
I am trying to texture map a new model that I created recently (I am using Maya). I always see other artiest can texture map head and body seperatedly. So I wonder how was that done? Because when I created a UV set, the head and body would be connected. Even assigning different shader to head faces and body faces, the…
Looking for someone who can guide me through the process of how to create a configurable user generated character. Not looking for artist, but programmers who understand the assets that need to be created (and how to be created) so that information can be relayed to the artist. Also looking to have the sample configurator…
Hi guys, I'm currently developing a 3D mobile games. What I'm trying to create is the terrain just like kritika on ipad; as attached. I have 2 questions regarding terrain development 1) Is it better to use Unity to create the terrain or create the terrain by using 3D software? 2) How to paint different textures on the…
Just wanted some Critiques and what more can i do in this cause i am just learning This pattern is not created in substance designer i created this in illustrator.
Was just going for a Bust but couldn't stop myself. Created the character in ZBrush 4r2 with Dynamesh. Plan on doing a few more ideations to this character and eventually creating a low poly mesh.
I created this concept and now I'm going to create high and low poly models. At first I wanted it to be some kind of steampunk gun, but it ended up in some different setting.
Hello. What is the best program out there to create clouds either with placing VDBs around or generating it procedurally inside and rendering them as skyboxes with realistic lighting and atmosphere settings?
I was hoping someone can help me out with this. I have an environment I have created using megascans and a quixel landscape material in UE5.1.1. I would like to create randowm tire tracks in the sand but I am not sure how to go about it. This question was asked some time ago in this forum and there were verying answers but…