Hi guys,
I'm currently developing a 3D mobile games. What I'm trying to create is the terrain just like kritika on ipad; as attached. I have 2 questions regarding terrain development
1) Is it better to use Unity to create the terrain or create the terrain by using 3D software?
2) How to paint different textures on the terrain? What I did currently is seamless texture with similar layout. I don't know what the right way to create bumpy terrain with the right texture.
Any suggestion is highly appreciated
Replies
http://wiki.polycount.com/wiki/Landscape
To use your own mesh you have control over shape, but be careful about size.
2... Have you looked at the help file?
I made the wiki page Lamont posted, the knowledge in most of those links is general enough to apply to any game engine. For example, look at this stuff. http://wiki.polycount.com/wiki/MultiTexture
But the best thing is to just start making terrain in Unity and come to grips with the toolset.
The MMO terrains on my website were made in a custom engine, but the toolset was very similar to Unity's. It wouldn't be hard to recreate those in Unity. When I made those terrains I had no tutorials or docs to guide me, I just had to fumble around until I figured it out.