Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.
Yes, I'm writing code that automatically creates hills, trees, rocks, etc for the user. What I want is for the user to create a line on the plane that has been created and for them to press a button which will create a road along that line.
Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
You can easily create an array listing your attributes and to create UI with a Loop. This is clean, optimized, fast and will create to you some holidays :D
If you're concerned with creating a normal map, I'd create this type of stuff in Photoshop and use Crazybump or the NVIDIA filter (pref. Crazybump) to create the normal map.
I'm new to 3d. i'm working on a bedroom scene and i want know what is the best way to setup the scene. Should i create a cube, and create the room in the cube, or just create a floor plane and one wall that is in the camera view.
Hello friends, I always wanted to create different rugs, carpets and clothes like is this picture. Are there good tutorials how to create them? Even paid ones, I would buy a good tutorial about creating something like this. Please help.
Hi guys, Does it matter when the morph targets for facial expressions are created? I have a character and was going to rig and skin it and then do the targets later on. Or should the targets be created before skinning? Thanks.