Basic toga created in Marvelous Designer - this is my first actual garment created in this software. I'll be retopologising this for my game and it'll be used as a standard NPC outfit.
Hey Olgakoupt. Create a great material now, so that you can reuse it by creating instances of it. If you have many different materials it will slow down the game.
I fixed Matballz shader to get it work with directx11 and wrote maxscript for creating material library with matcaps. http://veda3d.com/creating-lit-sphere-material-in-3dsmax/
Hello, I am a 3D artist for game art and photo real renderings, and an indie developer for 8+ years. I have been working with Unreal Engine/blender/substance since 2015. my last role was as a junior-level 3D rendering artist at a fast-paced marketing agency, creating full-scale exterior & interior 3D scenes for renders.…
Hi everyone, my nickname is b000001, I'm from Ukraine, my team of 2 people is creating a city for a mobile project and I want to share it with you. We decided to use the method of creating buildings from photo textures that Rockstar used in their old games, for this we found a photographer who took over 35000 photos of…
Hey guys, this is actually my first post here. So if im doing anything wrong, or posted it in the wrong section please tell me. Anyway. im trying to model the back of a flash light and im teaching myself to create clean topology every single time. In below image you can see clearly a Ngon in the small curves. in the smooth…
Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail…
Gday, I'm a 3d hobbyist looking for critiques an feed back. I've attempted attempted creating Modular assets and trim sheets in the hope of being able to create a proper environment in UE4 without success yet :) I decided I'd aim a bit lower for now and focus on creating a few props to the best of my abilities. Here's a…
Hey, We are looking for a character artist who can create historically accurate clothing and bodies for our VR project running in Unreal Engine. The clothes need to be optimized well so that they can perform well on high end PC apps. It's a big plus if you can rig it for the Unreal skeleton and prepare it for animation to…
I'm working on creating a new website to showcase my environments and props. I want it to be very simple to navigate and easy click around and get to the point of the art, basically like some of my favorite artists site here for example: http://www.meshmodeler.com/index.html http://ilyanedyal.com/index.html…