Gday, I'm a 3d hobbyist looking for critiques an feed back. I've attempted attempted creating Modular assets and trim sheets in the hope of being able
to create a proper environment in UE4 without success yet
I decided I'd aim a bit lower for now and focus on creating a few props to the best of my
abilities.
Here's a simple Headstone asset that I cooked up in Blender and textured in Substance painter.
I created a base mesh, sculpted, exported an then simply decimated the High poly to get my low poly as I haven't got a clue when it comes to manual
retopology.
Many thanks, Jackson