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JaxMurderer polycounter lvl 5
Gday, I'm a 3d hobbyist looking for critiques an feed back. I've attempted attempted creating Modular assets and trim sheets in the hope of being able

to create a proper environment in UE4 without success yet :)  I decided I'd aim a bit lower for now and focus on creating a few props to the best of my

abilities. 


Here's a simple Headstone asset that I cooked up in Blender and textured in Substance painter.  

I created a base mesh, sculpted, exported an then simply decimated the High poly to get my low poly as I haven't got a clue when it comes to  manual

retopology.

Many thanks, Jackson 

 

  

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