Hey guys, this is actually my first post here. So if im doing anything wrong, or posted it in the wrong section please tell me.
Anyway. im trying to model the back of a flash light and im teaching myself to create clean topology every single time. In below image you can see clearly a Ngon in the small curves. in the smooth previes there are no shading issues tho, which imo is strange. but i could leave it there but i want to learn how to create clean topology. If i connect the dots then i do get shading issues, so how do i create this correctly?
p.s. im using maya.
Replies
Leverage the power of the computer - don't stymie yourself by trying to conform to any ideas. If people are saying, "n-gons are bad, quads good," find out if they really know what the hell they are talking about. You have the power.
That 5-gon is specifically mentioned in the Pixar notes for subdiv. modelling as a good way to get smoothing done entirely by the subdiv algorithm: https://graphics.pixar.com/opensubdiv/docs/mod_notes.html#triangles-and-n-gons