Hey everyone! I began this project tonight and I thought for the first time I would start an actual thread and show what I'm doing throughout the process. For this project I'll be making a smallish diorama of Val'Sharah, a forested area in World of Warcraft Legion. My goals with the project are to try to emulate the…
Lead 3D Environment Artist Amazon Game Studios is looking for an experienced 3D artist to join our agile development team as the Lead 3D Environment Artist. In this role, you will define, drive, and inspire the visual elements of the environments in our games. The perfect candidate will be a master of all aspects of game…
I'm working on a retired Demon next gen character. He will be modelled, textured and rigged. I started thinking about what he could look like. I wanted him to be ghostly like, with medieval armour covering him. This was my initial idea anyway. After some thought and realisation that to create that character I would have to…
Okay everyone, so I have quite a few questions I hope you guys can answer. I have been modeling and texturing in quixel 1.8. The software is quite amazing and takes my model and really sells it. Now its so easy to texture in there that it almost feels wrong. I will provide a few assets I made in there for a scene im…
http://kotaku.com/5130882/hey-game-developers-learn-how-to-use-your-game-writers This article, though short, really touches a nerve with me. It's a trend I've noticed for the past few years: Games that lack story. Or more specifically the story is there only to make the disjointed bits of gameplay seem cohesive. Even…
What happens when you take a really pretty and successful RPG and then make it prettier? Well you get The Witcher 2, of course! Here we will explore some of the stunning characters, environments, concept art and in-game footage that has come from the CD Projekt RED team. As the production cycle for The Witcher was coming…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
Alright guys, here we go! Below is our job spiel. We've signed a great contract, and it's helping us grow as a company. New building is coming soon hopefully. Second team starting up too. Lots of good things. Still have jr. and regular positions open too. We currently have openings for a Lead Artist and several Senior…
HI everyone! I am really REALLY scared to post anything to such a big and great forum as this one! All my previous attempts to become a member of any CG forum community failed since I'm not very good at web interaction. I usually keep quiet for I don't think I'm smart enough to tell anyone things and don't praise others…
Hey guys, i havent posted any of my own stuff for quite a while now, been really busy at work lately. However I've finally decided i need to start doing something before i end up losing my artistyness to the world of no skill required box moving and unpacking. So I decided I'd start working on a next/current gen remake of…