Guten Tag Polycounters, This is my first CG project of any kind, my reference is from an alleyway in Brussels which leads to a very old pub called Au Bon Vieux Temps...very nice is it too!.. I've done this in 3D Studio Max which I've been learning for 3 months. Previously I was learning Maya for 8 months. I wanted to see…
http://grnh.se/wfdmgb1 The Lead Concept Artist is responsible for transforming ideas into 2D visual representations that inspire and direct our 3D team. Your ability to work closely with the Concept Team, Art Director, and 3D Team is essential to realizing the vision of each title in development. Responsibilities * Work…
As a 3D Character Animator at Mango Languages will be working at the leading edge of creating content for our language learning tools. You are skilled in animating stylized characters and scenes in a wide range of different ways. Each of these scenarios will effectively convey meaning and emotion to the audience in a…
Hello there! We are Fireline Games - a small group of indie game developers based in Poland. Since the beginning we have been mostly creating games for game jams but now we want to move on to a bigger project. Our latest game Spheres made for Ludum Dare 32 received a lot of good comments and placed high in final results,…
OpenArena is that one free game that rips off another in the most legal way possible under the GNU GPL v2 Free Software license. It's been around for quite a while and has been quite stagnant as of late. Over the years it recieved contributions of artwork and maps, however the styles clash and is an overall inconsistent…
https://vimeo.com/273370342 https://vimeo.com/252070180 Hey everyone! I've been working on a tool that automatically generates an exploded view from your models in the engine. You can download the latest package here! You can download it for free if you type in $0. Make sure to leave some feedback in this form, it makes it…
I am getting aliasing between 2 circular shells, here is the model (in SP): This is the UVs in SP: The exported textures look like this: Note the green has transferred over to the pink and vice versa, creating the aliasing effect you see in the first image. You can manually fix this in Photoshop: To get a result that looks…
I can understand the despair of seeing a lot of "unfinished" (is it even possible to finish something ?) work and thinking it's not something you can show on your portfolio. But it's an extreme, on the other side you can spend your whole life on a project that never ends (and you still have nothing to show in the end ^^).…
hi all . So … For some weeks of absences I return to continue my small project. And this time I dash with the warrior " Iguer ". I dashed to redo all the retopologie under Zbrush; so and redo all the anatomy . Besides, and as you can notice it in two enclosed images, warrior in a very symmetric anatomy that I go retouched…
I've never noticed this, it might actually have happened without me noticing it ingame. I'll have a vertexpaint on my ground later on. Knowing max -> OD, it'll probably be a couple of differences. I'll see what I can do script wise, maybe there is a way of increasing tranformation precsion pre-export. Seems though you kind…