Hey everyone! My team, Torch Games, is creating a stealth game in UE4. Here are some examples of our 3D models. Any suggestions? Feedback? Critique? Our doors are open for new ideas :) Also, check out our facebook page for more stuff: https://www.facebook.com/torchgamesstudio
Apologies for no wireframe, its a mess, its one of my first attempts at character modeling. I was looking for tips on my proportions and anatomy. im aware of the wonkiness of my head/face, but tips on what would make it look more natural would be appreciated generally just rip it apart
Hey all, I just finished my latest model ( first one after finishing game school ) I'm new to this forum, but I think that you guys post your work here for review right? So let me know what you think! 2640 tris
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
Hey man, this model is nothing but absoluely perfect to me. This is fantastic. I have a proposition for you though. Im a modder of ff7 and i can actually import your exact model into the game we all know and love and ill send the files for it after so you can enjoy it too. If your intereted please let me know asap. I can…